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Klávesom [~] alebo [`] zapni konzolu a zadávaj nasledujúce kódy:
<kód> ? - zobrazí help k danému kódu
gamestop - jednotky o 10% lacnejšie (len v campaign móde)
bestbuy - jednotky o 10% lacnejšie (len v campaign móde)
oliphaunt - slony o 40% väčšie (len v campaign móde)
jericho - steny padnú pri obkľúčení (len v Battle map móde)
add_money # - pridá # peňazí
add_population Y X - zvýši populáciu (Y - meno mesta, X - množstvo)
auto_win attacker - útočník automaticky vyhrá nasledujúci automatický boj
auto_win defender - obranca automaticky vyhrá nasledujúci automatický boj
toggle_fow - prepne hmlu
move_character Z X,Y - presunie postavu Z, na súradnice mesta X,Y
invulnerable_general X - generál bude nezraniteľný v boji, X = meno
date <rok> - zmena dátumu
kill_character X - zabije postavu, X = meno
season summer - zmena ročného obdobia na leto
season winter - zmena ročného obdobia na zimu
capture_settlement X - ovládnutie mesta, X = meno mesta
toggle_tow - prepínanie zobrazenia okienok
toggle_restrictcam - prepínanie obmedzení kamery
process_cq X - * dokončí všetky budovy v konštrukcii, X = mesto
process_rq X - * dokončí všetky vojenské jednotky, X = mesto
show_cursorstat - zobrazí pozíciu korzoru a ID regiónu
list_traits - zoznam všetkých traits
force_diplomacy <accept/decline/off> - protivník príjme/odmietne diplomatický návrh
create_unit <settlement/character> <unitID> <#> <exp/armor/weapon> - vytvorí jednotku
give_trait <character> <trait> <#> - Give character the trait at indicated level
give_trait_points <character> <trait> <#> - Give points for indicated character's
trait
give_ancillary <character> <ancillary> - Give character an ancillary
character_reset - Reset character to start of turn settings
toggle_terrain - Toggle the terrain to display various data sets;
no parameter resets to normal
give_trait_points - Give character points for trait
list_ancillaries - List all available ancillaries
mp <value> - Give the character movement points
list_characters - List all characters in the world or those belonging
to a faction
show_landings - Show landing positions available to the AI from
a given region; default hides them
filter_coastlines - Apply filter to world map coastlines
toggle_coastlines - Toggle strategy map coastline display
set_building_health <value> - Set health of building of the specified type in
a settlement
ai_turn_speed <value> - Set maximum speed of turn processing during AI round
amdb_min <value> - Set aerial map overlay depth bias for minimum zoom
amdb_max <value> - Set aerial map overlay depth bias for maximum zoom
amdb_offset <value> - Set aerial map overlay offset towards camera
zoom <value> - Zoom to specified aerial map zoom
set_ranking_interval <#> - Set denominator of the faction ranking graph interval
(calculated as number_of_turns divided by denominator);
if 0, then denominator will be set to number_of_turns
for an interval of 1
regenerate_radar - Regenerate radar
adjust_sea_bed <value> - Adjust sea bed to specified height
reload_shaders - Reload all vertex shaders
reload_textures - Reload all textures
toggle_game_update <mt|toggle|reload|int> - Fire
toggle_perfect_spy - Toggle everyone's spying ability to perfect and
infinite range
building_debug - Toggle building debug mode
reset_display - Force display reset cycle
toggle_underlay - Toggle underlay
toggle_overlay - Toggle overlay
diplomatic_stance <value> - Set diplomatic stance between the two factions
test_ancillary_localisation - Add all ancillary to the character info display
perf_times - Toggle display of simple performance times of game
update vs. display
burn_piggies_burn - Ignite all piggy winks
test_message - Test the event message specified in
descr_event_enums.txt
show_terrain_lines - Display defensive terrain features
message_collation_set - Toggle message collation (sets all factions)
show_all_messages - Toggle show all messages to all factions
clear_messages - Clear all stacked messages
reapply_rigid_model_influence - ???
toggle_flowing_water - Toggle display of campaign map flowing water
nw_stats - Toggle display of network stats
toggle_pr - Toggle pr mode
list_units - zoznam všetkých jednotiek v armáde
victory - Show victory message for faction for short or long
campaign
trigger_advice - Trigger advice
damage_wall <none|gate|breach> - Damage wall of settlement
test_victory_scroll - Open victory scroll declaring that the given faction
is the victor
upgrade_effect - Trigger unit upgrade effect
force_battle_victory - Force local player's alliance to win the battle
force_battle_defeat - Force local player's alliance to lose the battle
output_unit_positions <súbor> - Output positions of all units in the battle to
the specified file
show_battle_paths - Show all valid processed paths in pathfinder
show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder
for specific unit given a unit ID
show_battle_street_plan - Show the street plan for the settlement
show_battle_marker <value> - Display a marker at x, y for t seconds
show_battle_circle <value> - Display a circle at x, y of r radius for t seconds
kill_faction <value> - Remove faction from the game
diplomacy_mission - Create diplomacy mission
event <value> - create event at position
control <value> - Switch player control to specified faction; old
faction may not act correctly as AI faction
create_building <value> - Create building of the specified type in a settlement
disable_ai - vypne AI
halt_ai <value> - Halts turn sequence before the start of the specified
faction's turn (the current faction if no faction given)
run_ai - Restarts an AI turn sequence
* Tieto kódy môžeš použiť len jeden krát za hru. Ak ich budeš chcieť použiť znovu,
musíš hru uložiť, skončiť, zapnúť a nahrať.
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